This is part of a series of posts on source control for game development. Read more in the Blog.
We have finally reached the end of this series trying to find the best source control for game development.
If you have followed through all of the articles, the answer to your questions may still be unclear. Each solution has its pros and cons, many different pricing and hosting options. If you're a small team or an indie developer, you do not know what the future holds. Perhaps you'll sign a big publishing deal and need to scale rapidly with a larger budget, in which case your choices are changed once again.
So, for the final article in this series, and perhaps the only one you should read, I'll try to provide an overview of our findings and provide simple guidelines to help you with your choice.