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4 Months For A Game: How To Self-Publish Quickly As A Small Studio?

4 Months For A Game: How To Self-Publish Quickly As A Small Studio?

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When I heard Benjamin Charbit, CEO of Darewise and my partner in crime, saying we were going to launch our Massively Multiplayer Online game (or MMO for short, like World of Warcraft among many others) prototype in four months, I didn’t think it was possible. As CTO, I couldn’t help but think: “we don’t have enough time, or resources, to build a game in such a short amount of time!”. Needless to say, we were astonished by our own results! Continue reading →

Posted by Samuel Kahn in Darewise