Month: October 2019

What is the best Source Control for game development ?

What is the best Source Control for game development ?

Choosing the best Source Control for a game development project is a hot topic in the indie community. Many teams struggle with making the right choice, and the advice available online is often misleading. The answer is surprisingly not obvious, and there is no one size fits all solution.

Earlier this year I talked at the Nordic Game Conference about Source Control, and how to structure your team’s workflow, automation and continuous integration and deployment pipeline around it. You can download the slides here. As this is one of my areas of expertise, I wanted to go deeper into the subject and break down the options available in order for game development teams to make an educated choice about source control.

In this series, we will study the major options available to you, their various pros and cons, and highlight the reasons why you should choose one over another depending on your team size, budget, and makeup.

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Posted by Samuel Kahn in Source Control, Source Control Comparison